
The game’s own model, 16,740 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.
Skyhook
Space Elevator
The Reach never stopped building in orbit. The Skyhook is how the yards up there reach the ground: a cable out of the sky, three towers to hold it, and every half minute three crates of armour dropping down it to the sound of the sirens.
Materials
160,000
Energy
1,600,000
Build time
500,000
Performance, against every other structure unit
- Health
- 1,500,000
- Vision
- 600m
Specifications
Hull
- Health
- 1,500,000
- SizeAcross and tall
- 300 × 300m
- Lot
- 26 × 26cells
- Wreck90% of its cost left to reclaim
- 144,000materials
Sensors
- Vision
- 600m
Construction
- Build power
- 0
- Build range
- 0m
Production
- Build timeSeconds, at a build power of one
- 500,000work
- By ARC Commander, Engineering Suite IIIBuild power 160
- 3,125s
- By Mason IIIBuild power 150
- 3,333s
- By Foreman IIIBuild power 360
- 1,389s
LandFactoryExperimental
Builds
33- T1

Mason
Engineer
- T1

Gleaner
Reclaimer
- T1

Courser
Land Scout
- T1

Lancer
Light Assault Bot
- T1

Warden
Light Tank
- T1

Ballista
Mobile Light Artillery
- T1

Gnat
Mobile AA Gun
- T2

Mason II
Field Engineer
- T2

Gleaner II
Field Reclaimer
- T2

Bulwark
Heavy Tank
- T2

Skimmer
Hover Tank
- T2

Javelin
Mobile Missile Launcher
- T2

Testudo
Mobile Shield Generator
- T2

Aureole
Mobile Missile Defence
- T2

Squall
Mobile Flak
- T3

Mason III
Combat Engineer
- T3

Gleaner III
Heavy Reclaimer
- T3

Paladin
Siege Assault Bot
- T3

Trebuchet
Mobile Heavy Artillery
- T3

Arbalest
Lightning Sniper
- T3

Mistral
Mobile Rail AA
- T1

Shrike
Fighter
- T1

Petrel
Light Bomber
- T1

Swift
Air Scout
- T1

Wasp
Rotor Gunship
- T2

Kestrel
Heavy Gunship
- T2

Hellkite
Flying Fortress Fire Bomber
- T2

Gannet
Torpedo Bomber
- T2

Peregrine
Interceptor
- T3

Raptor
Air Superiority Fighter
- T3

Argus
Radar / Anti-Missile Support
- T3

Eclipse
Strategic Bomber
- T3

Thunderhead
Assault Aircraft

