aster_commander

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ARC Commander

Armored Command Unit

Reach Command's chassis, landed alone to raise a foothold from nothing.
Materials
18,000
Energy
5,000,000
Build time
6,000,000

Performance, against every other command unit

Health
11,000
Damage
200/s
Range
360m
Speed
30m/s
Vision
600m
Radar
1,500m
Build power
10

Armament

Total DPS
200
vs Land
200
vs Naval
200
Reach
360m
  • Vulcan Machine Gun

    DirectLandNaval

    A rotary gun on the right forearm, kept through every refit.

    Per shot
    40
    Range
    360m
    Reload
    0.2s
    DPS
    200
    Splash
    2m
    Velocity
    720m/s
    Trajectory
    Direct
    Traverse
    36°/s
    Aim error
    0.4°
    SweepFires down its barrel at anything this near its line
    30°
    Spin-upBefore it fires
    0.6s

Refits

Parts fitted where it stands, one to a slot. A higher tier goes on over the one before.

Left Arm

  • Engineering Suite II

    1,680 materials · 16,800 energy · 1,260 work

    Tech 2 construction, faster building, heavier armour.

    Health
    +3,000
    Repairs itself
    +5/s
    Build power
    +30
    Build range
    +5m
    Counts as tech
    2

    Lets it build Forge II, Aerie II, Roost II, Wharf II, Core Mine II, Reactor II, Redoubt, Onager, Scavenger II, Foreman II, Watchtower II, Materials Vault II, Capacitor Bank II, Hydrophone II, Breakwater II, Aegis, Undertow, Barrage, Corona, Courier, Vigil, Material Fabricator II

  • Engineering Suite III

    4,200 materials · 42,000 energy · 3,150 work

    Goes on over Engineering Suite II

    Tech 3 and experimental construction, much faster building, heavy armour.

    Health
    +7,000
    Repairs itself
    +15/s
    Build power
    +150
    Build range
    +10m
    Counts as tech
    3

    Lets it build Forge II, Aerie II, Roost II, Wharf II, Core Mine II, Reactor II, Redoubt, Onager, Scavenger II, Foreman II, Watchtower II, Materials Vault II, Capacitor Bank II, Hydrophone II, Breakwater II, Aegis, Undertow, Barrage, Corona, Corona II, Forge III, Aerie III, Roost III, Wharf III, Core Mine III, Deep Core, Reactor III, Scavenger III, Foreman III, Watchtower III, Materials Vault III, Capacitor Bank III, Hydrophone III, Fathom, Aegis II, Skyguard, Citadel, Courier, Vigil, Bastion, Valiant, Resolute, Dominion, Fulgur, Breacher, Nimbus, Behemoth, Skyhook, Zenith, Parhelion, Sunfall, Megalodon, Culverin, Material Fabricator II, Material Fabricator III

Right Arm

  • Breach Cannon

    600 materials · 7,200 energy · 700 work

    A heavy cannon on the forearm; the machine gun moves under it.

    • Breach Cannon

      DirectLandNaval

      A heavy shell gun bolted over the Vulcan when the fight comes close.

      Per shot
      280
      Range
      400m
      Reload
      1.8s
      DPS
      156
      Splash
      4m
      Velocity
      380m/s
      Trajectory
      Direct
      Traverse
      110°/s
  • Meridian Rail Cannon

    1,800 materials · 21,600 energy · 2,200 work

    Goes on over Breach Cannon

    The cannon rebuilt as a rail gun: long range, heavy hits.

    • Meridian Rail Cannon

      RailLandNaval

      The breach cannon's mount rebuilt around a pair of rails.

      Per shot
      950
      Range
      780m
      Reload
      2.4s
      DPS
      396
      Splash
      12m
      Velocity
      1,200m/s
      Trajectory
      Direct
      Traverse
      110°/s

Back

  • Material Formation Engine

    1,200 materials · 14,400 energy · 1,400 work

    Makes materials and energy on the commander's back.

    Materials income
    5/s
    Energy income
    1,500/s
  • Personal Shield

    1,200 materials · 14,400 energy · 1,400 work

    A field wrapped round the commander.

    Energy upkeepDrawn while it is active
    150/s
    ShieldA field round its own hull
    8,000
    Shield recharge
    100/s
  • Salvage Drone Port

    450 materials · 5,400 energy · 700 work

    Two salvage drones ride the back and reclaim wrecks far round the commander. Cheap to rebuild.

    Salvage dronesRange out to 1,400 m
    2
  • Heavy Personal Shield

    3,000 materials · 36,000 energy · 3,500 work

    Goes on over Personal Shield

    A far stronger field round the commander, for the late game.

    Energy upkeepDrawn while it is active
    150/s
    ShieldA field round its own hull
    30,000
    Shield recharge
    100/s

Shoulder

  • AA Flak Cannon

    900 materials · 10,800 energy · 1,100 work

    Twin-barrelled anti-air flak on the right shoulder; fires while the commander builds.

    • AA Flak Cannon

      FlakAir

      A twin flak gun on the shoulder. Both barrels fire at once and the shells drift apart, timed to burst among aircraft.

      Per shot
      120 × 2
      Range
      640m
      Reload
      1.1s
      DPS
      218
      Splash
      40m
      Velocity
      340m/s
      Trajectory
      Direct
      SalvoAll at once
      2 shots
      Traverse
      240°/s
      Aim error
      3°
      Proximity fuse
      12m
  • Shoulder Howitzer

    1,100 materials · 13,200 energy · 1,400 work

    Lobbed shells at long range from the right shoulder; fires while the commander builds.

    • Shoulder Howitzer

      BallisticLandNaval

      A short tube on the shoulder that lobs shells past the front.

      Per shot
      420
      Range
      120–1,900m
      Reload
      8s
      DPS
      52.5
      Splash
      14m
      Velocity
      200m/s
      Trajectory
      Ballistic
      Traverse
      60°/s
      Aim error
      1.5°
      Stays upLonger in flight, for a higher arc
      3s
  • Auxiliary Engineering Suite

    800 materials · 9,600 energy · 900 work

    Folds out over the left shoulder and builds with a second beam.

    Build power
    +60

Specifications

Hull

Health
11,000
Repairs itself
10/s
SizeAcross and tall
20.8 × 24m
Wreck20% of its cost left to reclaim
3,600materials
Room in a holdOf a lift ship's capacity
8

Movement

Moves on
Land and seabed
Speed
30m/s
Acceleration
30m/s²
Turn rate
150°/s

Sensors

Vision
600m
Radar
1,500m

Economy

Materials income
1/s
Energy income
20/s
Materials storage
1,000
Energy storage
5,000

Construction

Build power
10
Build range
70m

Production

Build timeSeconds, at a build power of one
6,000,000work

LandCommanderEngineerDirectFire