
The game’s own model, 2,536 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.
ARC Commander
Armored Command Unit
Reach Command's chassis, landed alone to raise a foothold from nothing.
Performance, against every other command unit
- Health
- 11,000
- Damage
- 200/s
- Range
- 360m
- Speed
- 30m/s
- Vision
- 600m
- Radar
- 1,500m
- Build power
- 10
Armament
- Total DPS
- 200
- vs Land
- 200
- vs Naval
- 200
- Reach
- 360m
Vulcan Machine Gun
DirectLandNavalA rotary gun on the right forearm, kept through every refit.
- Per shot
- 40
- Range
- 360m
- Reload
- 0.2s
- DPS
- 200
- Splash
- 2m
- Velocity
- 720m/s
- Trajectory
- Direct
- Traverse
- 36°/s
- Aim error
- 0.4°
- SweepFires down its barrel at anything this near its line
- 30°
- Spin-upBefore it fires
- 0.6s
Refits
Parts fitted where it stands, one to a slot. A higher tier goes on over the one before.
Left Arm
Engineering Suite II
1,680 materials · 16,800 energy · 1,260 workTech 2 construction, faster building, heavier armour.
- Health
- +3,000
- Repairs itself
- +5/s
- Build power
- +30
- Build range
- +5m
- Counts as tech
- 2
Lets it build Forge II, Aerie II, Roost II, Wharf II, Core Mine II, Reactor II, Redoubt, Onager, Scavenger II, Foreman II, Watchtower II, Materials Vault II, Capacitor Bank II, Hydrophone II, Breakwater II, Aegis, Undertow, Barrage, Corona, Courier, Vigil, Material Fabricator II
Engineering Suite III
4,200 materials · 42,000 energy · 3,150 workGoes on over Engineering Suite II
Tech 3 and experimental construction, much faster building, heavy armour.
- Health
- +7,000
- Repairs itself
- +15/s
- Build power
- +150
- Build range
- +10m
- Counts as tech
- 3
Lets it build Forge II, Aerie II, Roost II, Wharf II, Core Mine II, Reactor II, Redoubt, Onager, Scavenger II, Foreman II, Watchtower II, Materials Vault II, Capacitor Bank II, Hydrophone II, Breakwater II, Aegis, Undertow, Barrage, Corona, Corona II, Forge III, Aerie III, Roost III, Wharf III, Core Mine III, Deep Core, Reactor III, Scavenger III, Foreman III, Watchtower III, Materials Vault III, Capacitor Bank III, Hydrophone III, Fathom, Aegis II, Skyguard, Citadel, Courier, Vigil, Bastion, Valiant, Resolute, Dominion, Fulgur, Breacher, Nimbus, Behemoth, Skyhook, Zenith, Parhelion, Sunfall, Megalodon, Culverin, Material Fabricator II, Material Fabricator III
Right Arm
Breach Cannon
600 materials · 7,200 energy · 700 workA heavy cannon on the forearm; the machine gun moves under it.
Breach Cannon
DirectLandNavalA heavy shell gun bolted over the Vulcan when the fight comes close.
- Per shot
- 280
- Range
- 400m
- Reload
- 1.8s
- DPS
- 156
- Splash
- 4m
- Velocity
- 380m/s
- Trajectory
- Direct
- Traverse
- 110°/s
Meridian Rail Cannon
1,800 materials · 21,600 energy · 2,200 workGoes on over Breach Cannon
The cannon rebuilt as a rail gun: long range, heavy hits.
Meridian Rail Cannon
RailLandNavalThe breach cannon's mount rebuilt around a pair of rails.
- Per shot
- 950
- Range
- 780m
- Reload
- 2.4s
- DPS
- 396
- Splash
- 12m
- Velocity
- 1,200m/s
- Trajectory
- Direct
- Traverse
- 110°/s
Back
Material Formation Engine
1,200 materials · 14,400 energy · 1,400 workMakes materials and energy on the commander's back.
- Materials income
- 5/s
- Energy income
- 1,500/s
Personal Shield
1,200 materials · 14,400 energy · 1,400 workA field wrapped round the commander.
- Energy upkeepDrawn while it is active
- 150/s
- ShieldA field round its own hull
- 8,000
- Shield recharge
- 100/s
Salvage Drone Port
450 materials · 5,400 energy · 700 workTwo salvage drones ride the back and reclaim wrecks far round the commander. Cheap to rebuild.
- Salvage dronesRange out to 1,400 m
- 2
Heavy Personal Shield
3,000 materials · 36,000 energy · 3,500 workGoes on over Personal Shield
A far stronger field round the commander, for the late game.
- Energy upkeepDrawn while it is active
- 150/s
- ShieldA field round its own hull
- 30,000
- Shield recharge
- 100/s
Shoulder
AA Flak Cannon
900 materials · 10,800 energy · 1,100 workTwin-barrelled anti-air flak on the right shoulder; fires while the commander builds.
AA Flak Cannon
FlakAirA twin flak gun on the shoulder. Both barrels fire at once and the shells drift apart, timed to burst among aircraft.
- Per shot
- 120 × 2
- Range
- 640m
- Reload
- 1.1s
- DPS
- 218
- Splash
- 40m
- Velocity
- 340m/s
- Trajectory
- Direct
- SalvoAll at once
- 2 shots
- Traverse
- 240°/s
- Aim error
- 3°
- Proximity fuse
- 12m
Shoulder Howitzer
1,100 materials · 13,200 energy · 1,400 workLobbed shells at long range from the right shoulder; fires while the commander builds.
Shoulder Howitzer
BallisticLandNavalA short tube on the shoulder that lobs shells past the front.
- Per shot
- 420
- Range
- 120–1,900m
- Reload
- 8s
- DPS
- 52.5
- Splash
- 14m
- Velocity
- 200m/s
- Trajectory
- Ballistic
- Traverse
- 60°/s
- Aim error
- 1.5°
- Stays upLonger in flight, for a higher arc
- 3s
Auxiliary Engineering Suite
800 materials · 9,600 energy · 900 workFolds out over the left shoulder and builds with a second beam.
- Build power
- +60
Specifications
Hull
- Health
- 11,000
- Repairs itself
- 10/s
- SizeAcross and tall
- 20.8 × 24m
- Wreck20% of its cost left to reclaim
- 3,600materials
- Room in a holdOf a lift ship's capacity
- 8
Movement
- Moves on
- Land and seabed
- Speed
- 30m/s
- Acceleration
- 30m/s²
- Turn rate
- 150°/s
Sensors
- Vision
- 600m
- Radar
- 1,500m
Economy
- Materials income
- 1/s
- Energy income
- 20/s
- Materials storage
- 1,000
- Energy storage
- 5,000
Construction
- Build power
- 10
- Build range
- 70m
Production
- Build timeSeconds, at a build power of one
- 6,000,000work
LandCommanderEngineerDirectFire
Builds
16- T1

Forge
Land Factory
- T1

Aerie
Air Factory
- T1

Roost
Air Staging
- T1

Wharf
Naval Factory
- T1

Core Mine
Materials Mine
- T1

Reactor
Power Generator
- T1

Materials Vault
Materials Storage
- T1

Capacitor Bank
Energy Storage
- T1

Sentinel
Point Defense
- T1

Watchtower
Radar System
- T1

Hydrophone
Sonar Buoy
- T1

Breakwater
Torpedo Launcher
- T1

Rampart
Wall Section
- T1

Sparrow
AA Gun
- T1

Scavenger
Reclaim Tower
- T1

Foreman
Engineering Station