
The game’s own model, 858 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.
Shrike
Fighter
Reach's basic fighter, still called Shrike by pilots out of habit.
Materials
45
Energy
770
Build time
360
Performance, against every other air unit
- Health
- 250
- Damage
- 46.7/s
- Range
- 220m
- Speed
- 120m/s
- Vision
- 480m
Armament
- Total DPS
- 46.7
- vs Air
- 46.7
- Reach
- 220m
Twin Autocannon
DirectAirBuilt to clear scouts and bombers, not trade with heavier iron.
- Per shot
- 14
- Range
- 220m
- Reload
- 0.3s
- DPS
- 46.7
- Velocity
- 520m/s
- Trajectory
- Direct
- Traverse
- 180°/s
- Firing arcCentred forward
- 40°
Specifications
Hull
- Health
- 250
- SizeAcross and tall
- 7.2 × 1.8m
- Wreck81% of its cost left to reclaim
- 36materials
Movement
- Moves on
- Air
- Speed
- 120m/s
- Acceleration
- 32m/s²
- Turn rate
- 72°/s
- Cruise height
- 200m
Sensors
- Vision
- 480m
Production
- Build timeSeconds, at a build power of one
- 360work
- By AerieBuild power 20
- 18s
- By Aerie IIBuild power 120
- 3s
- By Aerie IIIBuild power 360
- 1s
AirAntiAirDirectFire



