
The game’s own model, 1,624 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.
Kestrel
Heavy Gunship
A vector-thrust gunship built to hover over a target and grind it down.
Materials
220
Energy
7,600
Build time
1,360
Performance, against every other air unit
- Health
- 1,300
- Damage
- 160/s
- Range
- 280m
- Speed
- 85m/s
- Vision
- 560m
Armament
- Total DPS
- 160
- vs Land
- 160
- vs Naval
- 160
- Reach
- 280m
Chin Autocannon
DirectLandNavalA long-barrelled autocannon in a chin turret, for steady fire while the gunship holds position.
- Per shot
- 30
- Range
- 250m
- Reload
- 0.3s
- DPS
- 100
- Splash
- 2.5m
- Velocity
- 700m/s
- Trajectory
- Direct
- Traverse
- 240°/s
- Aim error
- 1.2°
Rocket Pods
RocketLandNavalTwo six-tube launchers that ripple a dozen rockets off in a second, for what the cannon cannot finish.
- Per shot
- 40 × 12
- Range
- 280m
- Reload
- 8s
- DPS
- 60
- Splash
- 6m
- Velocity
- 300m/s
- Trajectory
- Direct
- Salvo2 at a time, 0.1 s apart
- 12 shots
- TraverseIt aims with the hull
- Fixed
- Firing arcCentred forward
- 20°
- Aim error
- 5°
- Guidance
- Unguided
- CasingWhat a defence laser must burn through
- 40hp
Specifications
Hull
- Health
- 1,300
- SizeAcross and tall
- 15 × 3.5m
- Wreck85% of its cost left to reclaim
- 187materials
Movement
- Moves onHovers
- Air
- Speed
- 85m/s
- Acceleration
- 31m/s²
- Turn rate
- 130°/s
- Cruise height
- 65m
Sensors
- Vision
- 560m
Production
- Build timeSeconds, at a build power of one
- 1,360work
- By Aerie IIBuild power 120
- 11s
- By Aerie IIIBuild power 360
- 3.8s
Air


