aster_t2_gunship

The game’s own model, 1,624 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.

Kestrel

Heavy Gunship

A vector-thrust gunship built to hover over a target and grind it down.
Materials
220
Energy
7,600
Build time
1,360

Performance, against every other air unit

Health
1,300
Damage
160/s
Range
280m
Speed
85m/s
Vision
560m

Armament

Total DPS
160
vs Land
160
vs Naval
160
Reach
280m
  • Chin Autocannon

    DirectLandNaval

    A long-barrelled autocannon in a chin turret, for steady fire while the gunship holds position.

    Per shot
    30
    Range
    250m
    Reload
    0.3s
    DPS
    100
    Splash
    2.5m
    Velocity
    700m/s
    Trajectory
    Direct
    Traverse
    240°/s
    Aim error
    1.2°
  • Rocket Pods

    RocketLandNaval

    Two six-tube launchers that ripple a dozen rockets off in a second, for what the cannon cannot finish.

    Per shot
    40 × 12
    Range
    280m
    Reload
    8s
    DPS
    60
    Splash
    6m
    Velocity
    300m/s
    Trajectory
    Direct
    Salvo2 at a time, 0.1 s apart
    12 shots
    TraverseIt aims with the hull
    Fixed
    Firing arcCentred forward
    20°
    Aim error
    5°
    Guidance
    Unguided
    CasingWhat a defence laser must burn through
    40hp

Specifications

Hull

Health
1,300
SizeAcross and tall
15 × 3.5m
Wreck85% of its cost left to reclaim
187materials

Movement

Moves onHovers
Air
Speed
85m/s
Acceleration
31m/s²
Turn rate
130°/s
Cruise height
65m

Sensors

Vision
560m

Production

Build timeSeconds, at a build power of one
1,360work
By Aerie IIBuild power 120
11s
By Aerie IIIBuild power 360
3.8s

Air