
The game’s own model, 1,752 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.
Hellkite
Flying Fortress Fire Bomber
A four-engine flying fortress built to burn a position, not just crater it.
Materials
250
Energy
8,750
Build time
1,560
Performance, against every other air unit
- Health
- 3,687
- Damage
- 353/s
- Range
- 800m
- Speed
- 130m/s
- Vision
- 640m
Armament
- Total DPS
- 353
- vs Land
- 224
- vs Naval
- 224
- vs Air
- 129
- Reach
- 800m
Incendiary Carpet
BallisticLandNavalScatters two dozen incendiaries meant to set the ground alight.
- Per shot
- 84 × 24
- Range
- 800m
- Reload
- 9s
- DPS
- 224
- Splash
- 45m
- Velocity
- 90m/s
- Trajectory
- Ballistic
- Salvo0.1 s apart
- 24 shots
- TraverseIt aims with the hull
- Fixed
- Aim error
- 12°
- Stays upLonger in flight, for a higher arc
- 0.4s
- Sets fireFor 20 s where it lands
- 75damage/s
Port AA
DirectAirA side-mounted gun covering the fortress's flank on the approach.
- Per shot
- 13
- Range
- 200m
- Reload
- 0.3s
- DPS
- 44.7
- Velocity
- 650m/s
- Trajectory
- Direct
- Traverse
- 240°/s
Dorsal AA
DirectAirA top-mounted gun keeping fighters off the fortress's exposed back.
- Per shot
- 17
- Range
- 240m
- Reload
- 0.4s
- DPS
- 42
- Velocity
- 650m/s
- Trajectory
- Direct
- Traverse
- 240°/s
Tail AA
DirectAirA rear-facing gun watching the one approach no escort ever covers.
- Per shot
- 17
- Range
- 230m
- Reload
- 0.4s
- DPS
- 42
- Velocity
- 650m/s
- Trajectory
- Direct
- Traverse
- 240°/s
- Firing arcCentred aft
- 150°
Specifications
Hull
- Health
- 3,687
- SizeAcross and tall
- 26 × 5m
- Wreck85% of its cost left to reclaim
- 213materials
Movement
- Moves on
- Air
- Speed
- 130m/s
- Acceleration
- 45m/s²
- Turn rate
- 55°/s
- Cruise height
- 280m
Sensors
- Vision
- 640m
Production
- Build timeSeconds, at a build power of one
- 1,560work
- By Aerie IIBuild power 120
- 13s
- By Aerie IIIBuild power 360
- 4.3s
Air


