regency_t4_area_defense

The game’s own model, 1,232 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.

The RegencyStructureT4

Carillon

Orb Battery

A spire that never stops making fire. It gathers plasma out of the air into orbs and holds them drifting round its shaft like fireflies, a batch at a time, for as long as the peace lasts; when the sky or the ground fills, it lets them all go at once.
Materials
6,500
Energy
65,000
Build time
26,000

Performance, against every other structure unit

Health
26,000
Damage
6,400/s
Range
1,700m
Vision
450m
Radar
900m

Armament

Total DPS
6,400
vs Land
6,400
vs Naval
6,400
vs Air
6,400
Reach
1,700m
  • Plasma Fleck Battery

    Pinched-plasmericLandNavalAir

    Red flecks of plasma, drifting round the spire until something comes in reach, then loosed in a stream. Each turns with its mark, takes another when the first falls and flies home when none is left, melting the ground where it bursts.

    Per shot
    200 × 32
    Range
    80–1,700m
    Reload
    1s
    DPS
    6,400
    Splash
    14m
    Velocity
    420m/s
    Trajectory
    Direct
    Salvo0.1 s apart
    32 shots
    TraverseIt aims with the hull
    Fixed
    Aim error
    12°
    CasingWhat a defence laser must burn through
    20hp
    Proximity fuse
    7m

Specifications

Hull

Health
26,000
SizeAcross and tall
37.5 × 66m
Lot
4 × 4cells
Wreck90% of its cost left to reclaim
5,850materials

Sensors

Vision
450m
Radar
900m

Economy

Energy upkeepDrawn while it is active
30/s

Production

Build timeSeconds, at a build power of one
26,000work
By Exarch, Engineering Suite IIIBuild power 160
163s
By Artificer IIIBuild power 150
173s
By Atelier IIIBuild power 360
72s

LandDefenseExperimental