
The game’s own model, 1,232 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.
Carillon
Orb Battery
A spire that never stops making fire. It gathers plasma out of the air into orbs and holds them drifting round its shaft like fireflies, a batch at a time, for as long as the peace lasts; when the sky or the ground fills, it lets them all go at once.
Materials
6,500
Energy
65,000
Build time
26,000
Performance, against every other structure unit
- Health
- 26,000
- Damage
- 6,400/s
- Range
- 1,700m
- Vision
- 450m
- Radar
- 900m
Armament
- Total DPS
- 6,400
- vs Land
- 6,400
- vs Naval
- 6,400
- vs Air
- 6,400
- Reach
- 1,700m
Plasma Fleck Battery
Pinched-plasmericLandNavalAirRed flecks of plasma, drifting round the spire until something comes in reach, then loosed in a stream. Each turns with its mark, takes another when the first falls and flies home when none is left, melting the ground where it bursts.
- Per shot
- 200 × 32
- Range
- 80–1,700m
- Reload
- 1s
- DPS
- 6,400
- Splash
- 14m
- Velocity
- 420m/s
- Trajectory
- Direct
- Salvo0.1 s apart
- 32 shots
- TraverseIt aims with the hull
- Fixed
- Aim error
- 12°
- CasingWhat a defence laser must burn through
- 20hp
- Proximity fuse
- 7m
Specifications
Hull
- Health
- 26,000
- SizeAcross and tall
- 37.5 × 66m
- Lot
- 4 × 4cells
- Wreck90% of its cost left to reclaim
- 5,850materials
Sensors
- Vision
- 450m
- Radar
- 900m
Economy
- Energy upkeepDrawn while it is active
- 30/s
Production
- Build timeSeconds, at a build power of one
- 26,000work
- By Exarch, Engineering Suite IIIBuild power 160
- 163s
- By Artificer IIIBuild power 150
- 173s
- By Atelier IIIBuild power 360
- 72s
LandDefenseExperimental


