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Exarch
Armored Command Unit
A walking command machine that comes ashore alone and puts up a stronghold with the nanite emitter in its taloned hand; ARC crews call it the Exarch.
Performance, against every other command unit
- Health
- 11,000
- Damage
- 200/s
- Range
- 360m
- Speed
- 30m/s
- Vision
- 600m
- Radar
- 1,500m
- Build power
- 10
Armament
- Total DPS
- 200
- vs Land
- 200
- vs Naval
- 200
- Reach
- 360m
Plasmeric Repeater
PlasmericLandNavalThe cannon that is its right forearm fires slugs of plasma held tight by gravity; they hit like shells and glaze the ground they miss.
- Per shot
- 60
- Range
- 360m
- Reload
- 0.3s
- DPS
- 200
- Splash
- 2m
- Velocity
- 760m/s
- Trajectory
- Direct
- Traverse
- 36°/s
- Aim error
- 0.4°
- SweepFires down its barrel at anything this near its line
- 30°
Refits
Parts fitted where it stands, one to a slot. A higher tier goes on over the one before.
Fabrication
Engineering Suite II
1,680 materials · 16,800 energy · 1,260 workMore build power and reach: twin nanite emitters and feed canisters on the build arm, heavier plating; and it builds the tech 2 structures.
- Health
- +3,000
- Repairs itself
- +5/s
- Build power
- +30
- Build range
- +5m
- Counts as tech
- 2
Lets it build Coffer, Anvil II, Skyforge II, Mews II, Slipway II, Excavator II, Reliquary II, Orrery II, Plummet II, Harpoon II, Crucible II, Atelier II, Power Generator II, Halberd, Basilisk, Ward, Gorget, Rondel, Condenser II
Engineering Suite III
4,200 materials · 42,000 energy · 3,150 workGoes on over Engineering Suite II
Far more build power and reach: a fabrication lance out of the hand, a ring of emitters round the wrist, a feed drum over the elbow, heavy plating; and it builds the tech 3 structures.
- Health
- +7,000
- Repairs itself
- +15/s
- Build power
- +150
- Build range
- +10m
- Counts as tech
- 3
Lets it build Coffer, Vassal, Anvil II, Skyforge II, Mews II, Slipway II, Excavator II, Reliquary II, Orrery II, Plummet II, Harpoon II, Crucible II, Atelier II, Power Generator II, Halberd, Basilisk, Ward, Gorget, Rondel, Anvil III, Skyforge III, Mews III, Slipway III, Excavator III, Deep Excavator, Reliquary III, Orrery III, Plummet III, Crucible III, Atelier III, Power Generator III, Sunspear, Ward II, Belfry, Rondel II, Ark, Suzerain, Scourge, Harrow, Strider, Colossus, Saker, Seraph, The Fallen, Regent Yard, Barbican, Mangonel, Springald, Sarissa, Carillon, Condenser II, Condenser III
Cannon Arm
Pinched-plasmeric Cannon
700 materials · 8,400 energy · 800 workThe cannon forearm rebuilt longer, the plasma squeezed by gravity into a dense stream: heavier hits at longer reach.
Pinched-plasmeric Cannon
Pinched-plasmericLandNavalThe forearm rebuilt longer, its vanes squeezing the plasma into a dense red stream that reaches farther and hits harder.
- Per shot
- 240
- Range
- 420m
- Reload
- 0.7s
- DPS
- 343
- Splash
- 3m
- Velocity
- 900m/s
- Trajectory
- Direct
- Traverse
- 36°/s
- Aim error
- 0.4°
- SweepFires down its barrel at anything this near its line
- 30°
Pinch-fusion Cannon
2,000 materials · 24,000 energy · 2,400 workGoes on over Pinched-plasmeric Cannon
The cannon pushed until the plasma fuses: long, white-hot pinch-fusion jets that burst like small stars.
Pinch-fusion Cannon
Pinch-fusionLandNavalThe forearm split down its length and pushed until the plasma fuses: long white-hot jets that burst like small stars.
- Per shot
- 900
- Range
- 700m
- Reload
- 1.4s
- DPS
- 643
- Splash
- 10m
- Velocity
- 1,350m/s
- Trajectory
- Direct
- Traverse
- 36°/s
- SweepFires down its barrel at anything this near its line
- 20°
Back
Nanite Repair
900 materials · 10,800 energy · 1,100 workNanite feeds down the spine thicken and mend the Exarch's own hull, far faster than it heals bare.
- Health
- +4,000
- Repairs itself
- +100/s
Nanite Repair Field
3,000 materials · 36,000 energy · 3,500 workGoes on over Nanite Repair
The nanites go out in a cloud: every unit and structure of its side near the Exarch mends, and the Exarch's own hull grows far heavier.
- Health
- +28,000
- Repairs itself
- +220/s
Material Formation Engine
1,200 materials · 14,400 energy · 1,400 workMakes materials and energy on the Exarch's back.
- Materials income
- 5/s
- Energy income
- 1,500/s
Shoulder
Auxiliary Engineering Suite
800 materials · 9,600 energy · 900 workA nanite projector rises on the left shoulder and builds with a second beam.
- Build power
- +60
Specifications
Hull
- Health
- 11,000
- Repairs itself
- 10/s
- SizeAcross and tall
- 20.8 × 25m
- Wreck20% of its cost left to reclaim
- 3,600materials
- Room in a holdOf a lift ship's capacity
- 8
Movement
- Moves on
- Land and seabed
- Speed
- 30m/s
- Acceleration
- 30m/s²
- Turn rate
- 150°/s
Sensors
- Vision
- 600m
- Radar
- 1,500m
Economy
- Materials income
- 1/s
- Energy income
- 20/s
- Materials storage
- 1,000
- Energy storage
- 5,000
Construction
- Build power
- 10
- Build range
- 70m
Production
- Build timeSeconds, at a build power of one
- 6,000,000work
LandCommanderEngineerDirectFire
Builds
15- T1Regency

Anvil
Land Factory
- T1Regency

Skyforge
Air Factory
- T1Regency

Mews
Air Staging
- T1Regency

Slipway
Naval Factory
- T1Regency

Excavator
Materials Mine
- T1Regency

Power Generator
Power Generator
- T1Regency

Reliquary
Storage
- T1Regency

Picket
Point Defense
- T1Regency

Canopy
AA Repeater
- T1Regency

Orrery
Radar System
- T1Regency

Plummet
Sonar Mast
- T1Regency

Harpoon
Torpedo Launcher
- T1Regency

Palisade
Wall Section
- T1Regency

Crucible
Reclaim Tower
- T1Regency

Atelier
Engineering Station