
The game’s own model, 4,964 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.
Forge III
Land Factory
The full tech-three hall, taller gantries on the same slab as the first Forge.
Materials
9,000
Energy
80,000
Build time
10,000
Performance, against every other structure unit
- Health
- 16,500
- Vision
- 200m
- Build power
- 360
Specifications
Hull
- Health
- 16,500
- SizeAcross and tall
- 92 × 42m
- Lot
- 8 × 8cells
- Wreck90% of its cost left to reclaim
- 8,100materials
Sensors
- Vision
- 200m
Construction
- Build power
- 360
- Build range
- 0m
Production
- Build timeSeconds, at a build power of one
- 10,000work
- By ARC Commander, Engineering Suite IIIBuild power 160
- 63s
- By Mason IIIBuild power 150
- 67s
- By Foreman IIIBuild power 360
- 28s
- As an upgradeand 55,000 energy: only what it costs over the tier before
- 6,000 materials
LandFactory
Upgrade path
Builds
21- T1

Mason
Engineer
- T1

Gleaner
Reclaimer
- T1

Courser
Land Scout
- T1

Lancer
Light Assault Bot
- T1

Warden
Light Tank
- T1

Ballista
Mobile Light Artillery
- T2

Mason II
Field Engineer
- T2

Gleaner II
Field Reclaimer
- T2

Bulwark
Heavy Tank
- T2

Skimmer
Hover Tank
- T2

Javelin
Mobile Missile Launcher
- T2

Testudo
Mobile Shield Generator
- T2

Aureole
Mobile Missile Defence
- T3

Mason III
Combat Engineer
- T3

Gleaner III
Heavy Reclaimer
- T3

Paladin
Siege Assault Bot
- T3

Trebuchet
Mobile Heavy Artillery
- T3

Arbalest
Lightning Sniper
- T1

Gnat
Mobile AA Gun
- T2

Squall
Mobile Flak
- T3

Mistral
Mobile Rail AA

