
The game’s own model, 3,156 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.
Forge II
Land Factory
The same hall widened for tech-two armor, a refit crews call raising the roof.
Materials
3,000
Energy
25,000
Build time
3,700
Performance, against every other structure unit
- Health
- 8,200
- Vision
- 200m
- Build power
- 120
Specifications
Hull
- Health
- 8,200
- SizeAcross and tall
- 92 × 34m
- Lot
- 8 × 8cells
- Wreck85% of its cost left to reclaim
- 2,550materials
Sensors
- Vision
- 200m
Construction
- Build power
- 120
- Build range
- 0m
Production
- Build timeSeconds, at a build power of one
- 3,700work
- By ARC Commander, Engineering Suite IIBuild power 40
- 93s
- By ARC Commander, Engineering Suite IIIBuild power 160
- 23s
- By Mason IIBuild power 30
- 123s
- By Mason IIIBuild power 150
- 25s
- By Foreman IIBuild power 72
- 51s
- By Foreman IIIBuild power 360
- 10s
- As an upgradeand 22,900 energy: only what it costs over the tier before
- 2,760 materials
LandFactory
Upgrade path
Builds
15- T1

Mason
Engineer
- T1

Gleaner
Reclaimer
- T1

Courser
Land Scout
- T1

Lancer
Light Assault Bot
- T1

Warden
Light Tank
- T1

Ballista
Mobile Light Artillery
- T2

Mason II
Field Engineer
- T2

Gleaner II
Field Reclaimer
- T2

Bulwark
Heavy Tank
- T2

Skimmer
Hover Tank
- T2

Javelin
Mobile Missile Launcher
- T2

Testudo
Mobile Shield Generator
- T2

Aureole
Mobile Missile Defence
- T1

Gnat
Mobile AA Gun
- T2

Squall
Mobile Flak



