aster_t3_carrier

The game’s own model, 7,022 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.

Atoll

Air Defence Carrier

A flight deck at sea, refitted as the fleet's long arm against the air. Its radar sees further than any hull afloat, and its missiles reach aircraft long before they reach the ships it guards. It carries no gun at all: what gets in close, the escorts must meet.
Materials
3,400
Energy
30,600
Build time
20,400

Performance, against every other naval unit

Health
32,000
Damage
1,120/s
Range
2,800m
Speed
33m/s
Vision
900m
Radar
4,000m

Armament

Total DPS
1,120
vs Air
1,120
Reach
2,800m
  • Long Range SAM

    GuidedAir

    Twelve hatched cells in two blocks on the island's plinth, fore and aft.

    Per shot
    1,400 × 12
    Range
    2,800m
    Reload
    15s
    DPS
    1,120
    Splash
    32m
    Velocity
    520m/s
    Trajectory
    Direct
    Salvo0.3 s apart
    12 shots
    TraverseIt aims with the hull
    Fixed
    GuidanceA salvo spreads over the targets in range
    Guided
    Vertical launchThrown clear, lights after 1.8 s
    Yes
    Hatches open in
    0.6s
    CasingWhat a defence laser must burn through
    140hp
    Proximity fuse
    12m
  • Interceptor Tubes

    InterceptorTorpedoes

    Torpedoes under the stern that meet torpedoes coming in.

    Per shot
    1
    Range
    220m
    Reload
    2s
    DPS
    –
    Velocity
    80m/s
    Trajectory
    Direct
    TraverseIt aims with the hull
    Fixed

Specifications

Hull

Health
32,000
SizeAcross and tall
120 × 24m
Wreck90% of its cost left to reclaim
3,060materials

Movement

Moves on
Water
Speed
33m/s
Acceleration
7m/s²
Turn rate
18°/s

Sensors

Vision
900m
Radar
4,000m

Economy

Energy upkeepDrawn while it is active
120/s

Production

Build timeSeconds, at a build power of one
20,400work
By Wharf IIIBuild power 360
57s

Systems

Missile defenceOne laser
350m

NavalAntiAirIntel