
The game’s own model, 7,022 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.
Atoll
Air Defence Carrier
A flight deck at sea, refitted as the fleet's long arm against the air. Its radar sees further than any hull afloat, and its missiles reach aircraft long before they reach the ships it guards. It carries no gun at all: what gets in close, the escorts must meet.
Materials
3,400
Energy
30,600
Build time
20,400
Performance, against every other naval unit
- Health
- 32,000
- Damage
- 1,120/s
- Range
- 2,800m
- Speed
- 33m/s
- Vision
- 900m
- Radar
- 4,000m
Armament
- Total DPS
- 1,120
- vs Air
- 1,120
- Reach
- 2,800m
Long Range SAM
GuidedAirTwelve hatched cells in two blocks on the island's plinth, fore and aft.
- Per shot
- 1,400 × 12
- Range
- 2,800m
- Reload
- 15s
- DPS
- 1,120
- Splash
- 32m
- Velocity
- 520m/s
- Trajectory
- Direct
- Salvo0.3 s apart
- 12 shots
- TraverseIt aims with the hull
- Fixed
- GuidanceA salvo spreads over the targets in range
- Guided
- Vertical launchThrown clear, lights after 1.8 s
- Yes
- Hatches open in
- 0.6s
- CasingWhat a defence laser must burn through
- 140hp
- Proximity fuse
- 12m
Interceptor Tubes
InterceptorTorpedoesTorpedoes under the stern that meet torpedoes coming in.
- Per shot
- 1
- Range
- 220m
- Reload
- 2s
- DPS
- –
- Velocity
- 80m/s
- Trajectory
- Direct
- TraverseIt aims with the hull
- Fixed
Specifications
Hull
- Health
- 32,000
- SizeAcross and tall
- 120 × 24m
- Wreck90% of its cost left to reclaim
- 3,060materials
Movement
- Moves on
- Water
- Speed
- 33m/s
- Acceleration
- 7m/s²
- Turn rate
- 18°/s
Sensors
- Vision
- 900m
- Radar
- 4,000m
Economy
- Energy upkeepDrawn while it is active
- 120/s
Production
- Build timeSeconds, at a build power of one
- 20,400work
- By Wharf IIIBuild power 360
- 57s
Systems
- Missile defenceOne laser
- 350m
NavalAntiAirIntel
