
The game’s own model, 3,292 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.
Swordfish
Rocket Ship
A narrow hull that is all launch rack. Its cells hold racks of unguided rockets, rippled out by the dozen onto a stretch of shore or a knot of ships. Point defence takes them one at a time; there are too many to take them all. It has nothing else.
Materials
880
Energy
6,160
Build time
5,280
Performance, against every other naval unit
- Health
- 6,000
- Damage
- 176/s
- Range
- 1,800m
- Speed
- 34m/s
- Vision
- 400m
- Radar
- 1,200m
Armament
- Total DPS
- 176
- vs Land
- 176
- vs Naval
- 176
- Reach
- 1,800m
Dumbfire Rockets
RocketLandNavalThirty-two unguided rockets a salvo out of eight canted cells, lobbed high and falling over and round the mark.
- Per shot
- 110 × 32
- Range
- 250–1,800m
- Reload
- 20s
- DPS
- 176
- Splash
- 12m
- Velocity
- 300m/s
- Trajectory
- Ballistic
- Salvo0.2 s apart
- 32 shots
- TraverseIt aims with the hull
- Fixed
- Aim error
- 3°
- Stays upLonger in flight, for a higher arc
- 3s
- Guidance
- Unguided
- CasingWhat a defence laser must burn through
- 20hp
Specifications
Hull
- Health
- 6,000
- SizeAcross and tall
- 40 × 10m
- Wreck85% of its cost left to reclaim
- 748materials
Movement
- Moves on
- Water
- Speed
- 34m/s
- Acceleration
- 12m/s²
- Turn rate
- 30°/s
Sensors
- Vision
- 400m
- Radar
- 1,200m
Production
- Build timeSeconds, at a build power of one
- 5,280work
- By Wharf IIBuild power 120
- 44s
- By Wharf IIIBuild power 360
- 15s
NavalArtillery

