aster_t3_submarine

The game’s own model, 1,958 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.

Kraken

Strategic Submarine

The Reach's deterrent. It launches from under the water: a boil on the surface, then cruise missiles that run in low over sea and shore, so only close-in guns get a shot, and late. Every launch paints the boat for everyone listening.
Materials
2,600
Energy
23,400
Build time
15,600

Performance, against every other naval unit

Health
26,000
Damage
800/s
Range
2,800m
Speed
38m/s
Vision
650m
Sonar
2,000m

Armament

Total DPS
800
vs Land
300
vs Naval
800
Reach
2,800m
  • Heavy Torpedo Tubes

    TorpedoNaval

    Eight bow tubes, fired four at a time.

    Per shot
    1,000 × 4
    Range
    900m
    Reload
    8s
    DPS
    500
    Splash
    4m
    Velocity
    55m/s
    Trajectory
    Direct
    Salvo0.4 s apart
    4 shots
    TraverseIt aims with the hull
    Fixed
  • Cruise Missiles

    GuidedLandNaval

    Four hatches behind the sail. Each missile boosts clear of the water, unfolds its wings and skims in under 25 m; one whose mark dies finds another.

    Per shot
    2,400 × 4
    Range
    400–2,800m
    Reload
    32s
    DPS
    300
    Splash
    30m
    Velocity
    140m/s
    Trajectory
    Direct
    Salvo1.5 s apart
    4 shots
    TraverseIt aims with the hull
    Fixed
    Guidance
    Guided
    Vertical launch
    Yes
    Cruises atOver ground and water
    25m
    CasingWhat a defence laser must burn through
    120hp

Specifications

Hull

Health
26,000
SizeAcross and tall
60 × 5m
Wreck90% of its cost left to reclaim
2,340materials

Movement

Moves on
Water
Speed
38m/s
Acceleration
15m/s²
Turn rate
40°/s
DivesUnder in 4 s
4m

Sensors

Vision
650m
SonarFinds submerged hulls
2,000m

Production

Build timeSeconds, at a build power of one
15,600work
By Wharf IIIBuild power 360
43s

NavalDirectFireArtillery