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Kraken
Strategic Submarine
The Reach's deterrent. It launches from under the water: a boil on the surface, then cruise missiles that run in low over sea and shore, so only close-in guns get a shot, and late. Every launch paints the boat for everyone listening.
Materials
2,600
Energy
23,400
Build time
15,600
Performance, against every other naval unit
- Health
- 26,000
- Damage
- 800/s
- Range
- 2,800m
- Speed
- 38m/s
- Vision
- 650m
- Sonar
- 2,000m
Armament
- Total DPS
- 800
- vs Land
- 300
- vs Naval
- 800
- Reach
- 2,800m
Heavy Torpedo Tubes
TorpedoNavalEight bow tubes, fired four at a time.
- Per shot
- 1,000 × 4
- Range
- 900m
- Reload
- 8s
- DPS
- 500
- Splash
- 4m
- Velocity
- 55m/s
- Trajectory
- Direct
- Salvo0.4 s apart
- 4 shots
- TraverseIt aims with the hull
- Fixed
Cruise Missiles
GuidedLandNavalFour hatches behind the sail. Each missile boosts clear of the water, unfolds its wings and skims in under 25 m; one whose mark dies finds another.
- Per shot
- 2,400 × 4
- Range
- 400–2,800m
- Reload
- 32s
- DPS
- 300
- Splash
- 30m
- Velocity
- 140m/s
- Trajectory
- Direct
- Salvo1.5 s apart
- 4 shots
- TraverseIt aims with the hull
- Fixed
- Guidance
- Guided
- Vertical launch
- Yes
- Cruises atOver ground and water
- 25m
- CasingWhat a defence laser must burn through
- 120hp
Specifications
Hull
- Health
- 26,000
- SizeAcross and tall
- 60 × 5m
- Wreck90% of its cost left to reclaim
- 2,340materials
Movement
- Moves on
- Water
- Speed
- 38m/s
- Acceleration
- 15m/s²
- Turn rate
- 40°/s
- DivesUnder in 4 s
- 4m
Sensors
- Vision
- 650m
- SonarFinds submerged hulls
- 2,000m
Production
- Build timeSeconds, at a build power of one
- 15,600work
- By Wharf IIIBuild power 360
- 43s
NavalDirectFireArtillery
