aster_t2_torpedo_defense

The game’s own model, 2,432 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.

Breakwater II

Torpedo Launcher

The float refitted with a second launcher and heavier torpedoes that run further: a harbour mouth or a fleet anchorage no submarine gets into.
Materials
400
Energy
4,000
Build time
1,100

Performance, against every other structure unit

Health
6,800
Damage
200/s
Range
800m
Vision
260m
Sonar
1,000m

Armament

Total DPS
200
vs Naval
200
Reach
800m
  • Torpedo Launcher×2

    TorpedoNaval
    Per shot
    200 × 2
    Range
    800m
    Reload
    4s
    DPS, all mounts
    200
    Splash
    3m
    Velocity
    54m/s
    Trajectory
    Direct
    Salvo0.5 s apart
    2 shots
    Traverse
    120°/s

Specifications

Hull

Health
6,800
SizeAcross and tall
14 × 7m
Lot
2 × 2cells
Wreck85% of its cost left to reclaim
340materials
Built on water
Yes

Sensors

Vision
260m
SonarFinds submerged hulls
1,000m

Production

Build timeSeconds, at a build power of one
1,100work
By ARC Commander, Engineering Suite IIBuild power 40
28s
By ARC Commander, Engineering Suite IIIBuild power 160
6.9s
By Mason IIBuild power 30
37s
By Mason IIIBuild power 150
7.3s
By Foreman IIBuild power 72
15s
By Foreman IIIBuild power 360
3.1s
As an upgradeand 3,120 energy: only what it costs over the tier before
290 materials

NavalDefenseDirectFire