
The game’s own model, 2,432 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.
Breakwater II
Torpedo Launcher
The float refitted with a second launcher and heavier torpedoes that run further: a harbour mouth or a fleet anchorage no submarine gets into.
Materials
400
Energy
4,000
Build time
1,100
Performance, against every other structure unit
- Health
- 6,800
- Damage
- 200/s
- Range
- 800m
- Vision
- 260m
- Sonar
- 1,000m
Armament
- Total DPS
- 200
- vs Naval
- 200
- Reach
- 800m
Torpedo Launcher×2
TorpedoNaval- Per shot
- 200 × 2
- Range
- 800m
- Reload
- 4s
- DPS, all mounts
- 200
- Splash
- 3m
- Velocity
- 54m/s
- Trajectory
- Direct
- Salvo0.5 s apart
- 2 shots
- Traverse
- 120°/s
Specifications
Hull
- Health
- 6,800
- SizeAcross and tall
- 14 × 7m
- Lot
- 2 × 2cells
- Wreck85% of its cost left to reclaim
- 340materials
- Built on water
- Yes
Sensors
- Vision
- 260m
- SonarFinds submerged hulls
- 1,000m
Production
- Build timeSeconds, at a build power of one
- 1,100work
- By ARC Commander, Engineering Suite IIBuild power 40
- 28s
- By ARC Commander, Engineering Suite IIIBuild power 160
- 6.9s
- By Mason IIBuild power 30
- 37s
- By Mason IIIBuild power 150
- 7.3s
- By Foreman IIBuild power 72
- 15s
- By Foreman IIIBuild power 360
- 3.1s
- As an upgradeand 3,120 energy: only what it costs over the tier before
- 290 materials
NavalDefenseDirectFire




