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Breakwater
Torpedo Launcher
A moored float carrying a torpedo launcher. Its hydrophones hear hulls a little past a hunting boat's reach, and it puts torpedoes into them first, dived or not.
Materials
110
Energy
880
Build time
300
Performance, against every other structure unit
- Health
- 1,300
- Damage
- 68.6/s
- Range
- 600m
- Vision
- 220m
- Sonar
- 700m
Armament
- Total DPS
- 68.6
- vs Naval
- 68.6
- Reach
- 600m
Torpedo Launcher
TorpedoNavalA twin-tube launcher turning under the float, fired in pairs at hulls up to 600 m off, submarines included.
- Per shot
- 120 × 2
- Range
- 600m
- Reload
- 3.5s
- DPS
- 68.6
- Splash
- 3m
- Velocity
- 50m/s
- Trajectory
- Direct
- Salvo0.6 s apart
- 2 shots
- Traverse
- 120°/s
Specifications
Hull
- Health
- 1,300
- SizeAcross and tall
- 14 × 5m
- Lot
- 2 × 2cells
- Wreck81% of its cost left to reclaim
- 89materials
- Built on water
- Yes
Sensors
- Vision
- 220m
- SonarFinds submerged hulls
- 700m
Production
- Build timeSeconds, at a build power of one
- 300work
- By ARC CommanderBuild power 10
- 30s
- By MasonBuild power 5
- 60s
- By Mason IIBuild power 30
- 10s
- By Mason IIIBuild power 150
- 2s
- By ForemanBuild power 13
- 23s
- By Foreman IIBuild power 72
- 4.2s
- By Foreman IIIBuild power 360
- 0.8s
NavalDefenseDirectFire






