
The game’s own model, 10,161 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.
Saker
Surge Artillery
A low gun carriage that crawls on four bent legs and plants them wide to fire. Its one long mortar throws a pinch-fusion shell that does not stop at the crater: the blast runs out through the ground in a wide ring and leaves everything it passed over smouldering.
Materials
16,000
Energy
160,000
Build time
94,000
Performance, against every other titan unit
- Health
- 26,000
- Damage
- 500/s
- Range
- 2,600m
- Speed
- 20m/s
- Vision
- 600m
Armament
- Total DPS
- 500
- vs Land
- 500
- vs Naval
- 500
- Reach
- 2,600m
Surge Mortar
Pinch-fusionLandNavalA heavy pinch-fusion shell lobbed far over the field. It lands as hard as any siege shell, then a low wake rolls out 180 metres all round the crater and the ground it crossed burns lightly for several seconds, wearing down everything of the enemy's standing on it.
- Per shot
- 7,000
- Range
- 250–2,600m
- Reload
- 14s
- DPS
- 500
- Splash
- 32m
- Velocity
- 520m/s
- Trajectory
- Ballistic
- Traverse
- 20°/s
- Aim error
- 2°
- Stays upLonger in flight, for a higher arc
- 3s
Specifications
Hull
- Health
- 26,000
- SizeAcross and tall
- 52 × 14.5m
- Lot
- 5 × 5cells
- Wreck90% of its cost left to reclaim
- 14,400materials
- Room in a holdOf a lift ship's capacity
- 5
Movement
- Moves on
- Land
- Speed
- 20m/s
- Acceleration
- 10m/s²
- Turn rate
- 30°/s
- Deploy timeTo plant before it fires, and to pack before it moves
- 6s
Sensors
- Vision
- 600m
Production
- Build timeSeconds, at a build power of one
- 94,000work
- By Exarch, Engineering Suite IIIBuild power 160
- 588s
- By Artificer IIIBuild power 150
- 627s
- By Atelier IIIBuild power 360
- 261s
LandArtilleryExperimental


