regency_t4_colossus

The game’s own model, 10,984 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.

Colossus

Siege Walker

A siege machine on four armoured legs. Its whole head is a lance: the nose parts along its seam, the plasma inside is pinched for three seconds and then held on the ground for five, and the ground beneath a fortified position runs to lava.
Materials
28,000
Energy
280,000
Build time
160,000

Performance, against every other titan unit

Health
75,000
Shield
18,000
Damage
2,925/s
Range
1,400m
Speed
25m/s
Vision
1,250m

Armament

Total DPS
2,925
vs Land
2,925
vs Naval
2,925
Reach
1,400m
  • Heavy Pinched Lance

    Pinched-plasmericLandNaval

    The head opens and a tight red stream of pinched plasma is laid on the mark, delivering 60,000 damage over five seconds across an 80-metre-wide impact zone and melting the ground beneath it; it drags slowly from mark to mark while it burns.

    Per shot
    1,200 × 50
    Range
    180–1,200m
    Reload
    40s
    DPS
    1,500
    Splash
    40m
    Velocity
    Instant
    Trajectory
    Direct
    Salvo0.1 s apart
    50 shots
    Traverse
    14°/s
    SweepFires down its barrel at anything this near its line
    10°
  • Rapid Pinch-fusion Gun×2

    Pinch-fusionLandNaval

    A long, fast pinch-fusion gun on a turret on each front shoulder; the two take turns.

    Per shot
    450
    Range
    1,100m
    Reload
    0.8s
    DPS, all mounts
    1,125
    Splash
    12m
    Velocity
    1,500m/s
    Trajectory
    Ballistic, laid flat
    Traverse
    70°/s
    Firing arcCentred forward
    200°
    Stays upLonger in flight, for a higher arc
    0.3s
  • Ruin Rocket Battery

    RocketLandNaval

    Eight rockets thrown out of its back in one quick ripple. Unguided and wild, they fall across the field and burst as pinch-fusion strikes.

    Per shot
    900 × 8
    Range
    300–1,400m
    Reload
    24s
    DPS
    300
    Splash
    30m
    Velocity
    800m/s
    Trajectory
    Ballistic
    Salvo0.2 s apart
    8 shots
    Traverse
    60°/s
    Aim error
    6°
    Stays upLonger in flight, for a higher arc
    3s
    Guidance
    Unguided
    CasingWhat a defence laser must burn through
    100hp

Specifications

Hull

Health
75,000
ShieldA field round its own hull
18,000
Shield recharge
120/s
SizeAcross and tall
96 × 44.4m
Lot
8 × 8cells
Wreck90% of its cost left to reclaim
25,200materials
Room in a holdOf a lift ship's capacity
6

Movement

Moves on
Land
Speed
25m/s
Acceleration
10m/s²
Turn rate
30°/s

Sensors

Vision
1,250m

Economy

Energy upkeepDrawn while it is active
400/s

Production

Build timeSeconds, at a build power of one
160,000work
By Exarch, Engineering Suite IIIBuild power 160
1,000s
By Artificer IIIBuild power 150
1,067s
By Atelier IIIBuild power 360
444s

LandDirectFireExperimental