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Sunspear
Pinch-fusion Point Defense
A great keep carrying a fusion chamber on its turret's back. Placeholder text.
Materials
2,400
Energy
22,000
Build time
5,400
Performance, against every other structure unit
- Health
- 20,000
- Damage
- 400/s
- Range
- 1,500m
- Vision
- 360m
Armament
- Total DPS
- 400
- vs Land
- 400
- vs Naval
- 400
- Reach
- 1,500m
Pinch-fusion Cannon
Pinch-fusionLandNavalThe squeezed plasma is pushed until it fuses, and the gun fires the fusion out: bright bursts strobing down the stream.
- Per shot
- 3,000
- Range
- 1,500m
- Reload
- 7.5s
- DPS
- 400
- Splash
- 14m
- Velocity
- 4,500m/s
- Trajectory
- Ballistic, laid flat
- Traverse
- 18°/s
- Stays upLonger in flight, for a higher arc
- 0.2s
Specifications
Hull
- Health
- 20,000
- SizeAcross and tall
- 48 × 18m
- Lot
- 4 × 4cells
- Wreck90% of its cost left to reclaim
- 2,160materials
Sensors
- Vision
- 360m
Production
- Build timeSeconds, at a build power of one
- 5,400work
- By Exarch, Engineering Suite IIIBuild power 160
- 34s
- By Artificer IIIBuild power 150
- 36s
- By Atelier IIIBuild power 360
- 15s
LandDefenseDirectFire


