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Harpoon II
Torpedo Launcher
The caisson refitted with a second launcher hung under the first and interceptor tubes in its walls: a harbour mouth no submarine gets into, and the one place a Regency fleet at anchor is safe from torpedoes.
Materials
440
Energy
4,400
Build time
1,200
Performance, against every other structure unit
- Health
- 9,000
- Damage
- 230/s
- Range
- 900m
- Vision
- 300m
- Sonar
- 1,100m
Armament
- Total DPS
- 230
- vs Naval
- 230
- Reach
- 900m
Gravitic Torpedo Launcher×2
TorpedoNavalTwo tubes of heavier gravitic torpedoes in each house, reaching 900 m.
- Per shot
- 230 × 2
- Range
- 900m
- Reload
- 4s
- DPS, all mounts
- 230
- Splash
- 3m
- Velocity
- 56m/s
- Trajectory
- Direct
- Salvo0.5 s apart
- 2 shots
- Traverse
- 120°/s
Interceptor Tubes
InterceptorTorpedoesShort gravitic torpedoes that meet torpedoes coming in and burst them under the water.
- Per shot
- 1
- Range
- 320m
- Reload
- 1.4s
- DPS
- –
- Velocity
- 80m/s
- Trajectory
- Direct
- TraverseIt aims with the hull
- Fixed
Specifications
Hull
- Health
- 9,000
- SizeAcross and tall
- 16 × 8m
- Lot
- 2 × 2cells
- Wreck85% of its cost left to reclaim
- 374materials
- Built on water
- Yes
Sensors
- Vision
- 300m
- SonarFinds submerged hulls
- 1,100m
Production
- Build timeSeconds, at a build power of one
- 1,200work
- By Exarch, Engineering Suite IIBuild power 40
- 30s
- By Exarch, Engineering Suite IIIBuild power 160
- 7.5s
- By Artificer IIBuild power 30
- 40s
- By Artificer IIIBuild power 150
- 8s
- By Atelier IIBuild power 72
- 17s
- By Atelier IIIBuild power 360
- 3.3s
- As an upgradeand 3,500 energy: only what it costs over the tier before
- 320 materials
NavalDefenseDirectFire




