
The game’s own model, 3,818 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.
Excavator II
Materials Mine
The rig refitted with pinch emitters that join the beam at the mouth, and a second collector ring.
Materials
750
Energy
4,500
Build time
1,100
Performance, against every other structure unit
- Health
- 2,000
- Vision
- 360m
Specifications
Hull
- Health
- 2,000
- SizeAcross and tall
- 25.6 × 15m
- Lot
- 3 × 3cells
- Wreck85% of its cost left to reclaim
- 638materials
Sensors
- Vision
- 360m
Economy
- Energy upkeepDrawn while it is active
- 8/s
- Materials storage
- 200
- Mine reach– m standing in the sea
- 1,000m
- From the shaftFrom the moment it is finished
- 0.9/s
- From open ground
- 0.005/s per hectare
- From ore
- 2.7/s per hectare
Production
- Build timeSeconds, at a build power of one
- 1,100work
- By Exarch, Engineering Suite IIBuild power 40
- 28s
- By Exarch, Engineering Suite IIIBuild power 160
- 6.9s
- By Artificer IIBuild power 30
- 37s
- By Artificer IIIBuild power 150
- 7.3s
- By Atelier IIBuild power 72
- 15s
- By Atelier IIIBuild power 360
- 3.1s
- As an upgradeand 4,230 energy: only what it costs over the tier before
- 705 materials
LandEconomyExtractor




