
The game’s own model, 22,068 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.
Behemoth
Siege Titan
Nothing on Meridia stops a Behemoth. It walks over what it cannot be bothered to walk round, and the ground remembers every step.
Materials
240,000
Energy
2,400,000
Build time
800,000
Performance, against every other titan unit
- Health
- 1,300,000
- Shield
- 200,000
- Damage
- 16,832/s
- Range
- 3,800m
- Speed
- 26m/s
- Vision
- 2,400m
- Radar
- 4,200m
Armament
- Total DPS
- 16,832
- vs Land
- 16,832
- vs Naval
- 16,832
- Reach
- 3,800m
Tempest Rotary Cannon
DirectLandNavalSix battleship barrels in a turning cluster, fired like a machine gun as each comes to the top; every spent casing is kicked clear and comes down like a girder.
- Per shot
- 5,400
- Range
- 900–2,600m
- Reload
- 0.5s
- DPS
- 10,800
- Splash
- 60m
- Velocity
- 1,000m/s
- Trajectory
- Direct
- Traverse
- 20°/s
- Aim error
- 0.7°
- Spin-upOpens fire early, slower
- 2.5s
- Spent casingWithin 24 m of where it falls
- 1,500damage
Hailstorm Rocket Pods
RocketLandNavalIts third weapon: shoulder pods that ripple heavy unguided rockets up and over onto the mark, scattering wide and bursting big.
- Per shot
- 3,000 × 24
- Range
- 600–3,200m
- Reload
- 14s
- DPS
- 5,143
- Splash
- 70m
- Velocity
- 320m/s
- Trajectory
- Ballistic
- Salvo0.1 s apart
- 24 shots
- Traverse
- 20°/s
- Aim error
- 7°
- Stays upLonger in flight, for a higher arc
- 7s
- Guidance
- Unguided
- CasingWhat a defence laser must burn through
- 400hp
AEB-3 Cataclysm Bore
BoreLandNavalAn electrical warhead on an arm: the strike raises a lightning storm that spreads for seconds and leaves nothing standing in it.
- Per shot
- 40,000
- Range
- 1,200–3,800m
- Reload
- 45s
- DPS
- 889
- Splash
- 150m
- Velocity
- 12,000m/s
- Trajectory
- Direct
- Traverse
- 20°/s
- Aim error
- 0.8°
- Bore dischargeTo everything within 60 m of its channel
- 20,000damage
- StormGrows to 440 m over 9 s
- 6,000damage/s
Specifications
Hull
- Health
- 1,300,000
- ShieldA field round its own hull
- 200,000
- Shield recharge
- 600/s
- SizeAcross and tall
- 320 × 480m
- Lot
- 32 × 32cells
- Wreck90% of its cost left to reclaim
- 216,000materials
- Room in a holdOf a lift ship's capacity
- 6
Movement
- Moves on
- Land
- Speed
- 26m/s
- Acceleration
- 5m/s²
- Turn rate
- 12°/s
- Strides over obstaclesStructures, steep ground and shallow water
- Yes
- FootfallTo ground units within 56 m of each step
- 20,000damage
Sensors
- Vision
- 2,400m
- Radar
- 4,200m
Economy
- Energy upkeepDrawn while it is active
- 4,000/s
Production
- Build timeSeconds, at a build power of one
- 800,000work
- By ARC Commander, Engineering Suite IIIBuild power 160
- 5,000s
- By Mason IIIBuild power 150
- 5,333s
- By Foreman IIIBuild power 360
- 2,222s
LandDirectFireExperimental


