aster_t5_titan

The game’s own model, 22,068 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.

Behemoth

Siege Titan

Nothing on Meridia stops a Behemoth. It walks over what it cannot be bothered to walk round, and the ground remembers every step.
Materials
240,000
Energy
2,400,000
Build time
800,000

Performance, against every other titan unit

Health
1,300,000
Shield
200,000
Damage
16,832/s
Range
3,800m
Speed
26m/s
Vision
2,400m
Radar
4,200m

Armament

Total DPS
16,832
vs Land
16,832
vs Naval
16,832
Reach
3,800m
  • Tempest Rotary Cannon

    DirectLandNaval

    Six battleship barrels in a turning cluster, fired like a machine gun as each comes to the top; every spent casing is kicked clear and comes down like a girder.

    Per shot
    5,400
    Range
    900–2,600m
    Reload
    0.5s
    DPS
    10,800
    Splash
    60m
    Velocity
    1,000m/s
    Trajectory
    Direct
    Traverse
    20°/s
    Aim error
    0.7°
    Spin-upOpens fire early, slower
    2.5s
    Spent casingWithin 24 m of where it falls
    1,500damage
  • Hailstorm Rocket Pods

    RocketLandNaval

    Its third weapon: shoulder pods that ripple heavy unguided rockets up and over onto the mark, scattering wide and bursting big.

    Per shot
    3,000 × 24
    Range
    600–3,200m
    Reload
    14s
    DPS
    5,143
    Splash
    70m
    Velocity
    320m/s
    Trajectory
    Ballistic
    Salvo0.1 s apart
    24 shots
    Traverse
    20°/s
    Aim error
    7°
    Stays upLonger in flight, for a higher arc
    7s
    Guidance
    Unguided
    CasingWhat a defence laser must burn through
    400hp
  • AEB-3 Cataclysm Bore

    BoreLandNaval

    An electrical warhead on an arm: the strike raises a lightning storm that spreads for seconds and leaves nothing standing in it.

    Per shot
    40,000
    Range
    1,200–3,800m
    Reload
    45s
    DPS
    889
    Splash
    150m
    Velocity
    12,000m/s
    Trajectory
    Direct
    Traverse
    20°/s
    Aim error
    0.8°
    Bore dischargeTo everything within 60 m of its channel
    20,000damage
    StormGrows to 440 m over 9 s
    6,000damage/s

Specifications

Hull

Health
1,300,000
ShieldA field round its own hull
200,000
Shield recharge
600/s
SizeAcross and tall
320 × 480m
Lot
32 × 32cells
Wreck90% of its cost left to reclaim
216,000materials
Room in a holdOf a lift ship's capacity
6

Movement

Moves on
Land
Speed
26m/s
Acceleration
5m/s²
Turn rate
12°/s
Strides over obstaclesStructures, steep ground and shallow water
Yes
FootfallTo ground units within 56 m of each step
20,000damage

Sensors

Vision
2,400m
Radar
4,200m

Economy

Energy upkeepDrawn while it is active
4,000/s

Production

Build timeSeconds, at a build power of one
800,000work
By ARC Commander, Engineering Suite IIIBuild power 160
5,000s
By Mason IIIBuild power 150
5,333s
By Foreman IIIBuild power 360
2,222s

LandDirectFireExperimental