
The game’s own model, 33,168 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.
Dominion
Dreadnought
The Reach's capital ship, built to lie broadside over a front and pour fire down through the clouds. Where it hangs over a front, the front moves.
Materials
45,000
Energy
619,000
Build time
197,000
Performance, against every other titan unit
- Health
- 160,000
- Shield
- 60,000
- Damage
- 4,936/s
- Range
- 3,000m
- Speed
- 42m/s
- Vision
- 2,400m
- Radar
- 3,600m
Armament
- Total DPS
- 4,936
- vs Land
- 3,336
- vs Naval
- 3,336
- vs Air
- 1,600
- Reach
- 3,000m
Arc Cannon Casemate×6
Charged shellLandNavalSpaceThe battleship's Arc Cannon, paired in an armoured sleeve in the flank, three to a side, firing charged shells down out of the clouds.
- Per shot
- 1,800 × 2
- Range
- 2,500m
- Reload
- 8s
- DPS, all mounts
- 2,700
- Splash
- 30m
- Velocity
- 700m/s
- Trajectory
- Direct
- SalvoAll at once
- 2 shots
- Traverse
- 30°/s
- Firing arcEach mount on its own side
- 160°
- Aim error
- 1.2°
Long Range SAM
GuidedAirHatched cells amidships, a salvo spread over every aircraft in reach.
- Per shot
- 1,400 × 16
- Range
- 3,000m
- Reload
- 14s
- DPS
- 1,600
- Splash
- 32m
- Velocity
- 560m/s
- Trajectory
- Direct
- Salvo0.3 s apart
- 16 shots
- TraverseIt aims with the hull
- Fixed
- GuidanceA salvo spreads over the targets in range
- Guided
- Vertical launchThrown clear, lights after 1.8 s
- Yes
- Hatches open in
- 0.6s
- CasingWhat a defence laser must burn through
- 140hp
- Proximity fuse
- 12m
Twin Bolt Rifle×2
Charged shellLandNavalSpaceA pair of plasma bolt rifles in a low house, one forward and one aft on the spine, for what the casemates cannot bear on.
- Per shot
- 700
- Range
- 1,600m
- Reload
- 2.2s
- DPS, all mounts
- 636
- Splash
- 8m
- Velocity
- 700m/s
- Trajectory
- Direct
- Traverse
- 60°/s
- Firing arcEach mount on its own side
- 300°
- Lowest aimBelow its deck: nearer than that is a dead zone
- 12°
Specifications
Hull
- Health
- 160,000
- ShieldA field round its own hull
- 60,000
- Shield recharge
- 400/s
- SizeAcross and tall
- 570 × 110m
- Lot
- 48 × 18cells
- Wreck90% of its cost left to reclaim
- 40,500materials
Movement
- Moves onHovers
- Air
- Speed
- 42m/s
- Acceleration
- 4m/s²
- Turn rate
- 5°/s
- Cruise height
- 700m
- Fights broadsideOff the bow, once engaged and stopped
- 90°
Sensors
- Vision
- 2,400m
- Radar
- 3,600m
Economy
- Energy upkeepDrawn while it is active
- 800/s
Production
- Build timeSeconds, at a build power of one
- 197,000work
- By ARC Commander, Engineering Suite IIIBuild power 160
- 1,231s
- By Mason IIIBuild power 150
- 1,313s
- By Foreman IIIBuild power 360
- 547s
Systems
- Warp chargeAt least one km; spools in 7 s plus a tenth a km at full power
- 45,000energy a km
- Warp speed
- 4,000m/s
- Warp cooldown
- 110s
AirSpaceExperimental


