
The game’s own model, 2,990 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.
Manta
Air-Defence Cruiser
A wide, flat hull built round a radar. Its laser burns missiles out of the air and its sixteen cells put a whole ripple of missiles up to meet aircraft. Nothing on it touches a submarine.
Materials
900
Energy
6,300
Build time
5,400
Performance, against every other naval unit
- Health
- 8,500
- Damage
- 500/s
- Range
- 1,850m
- Speed
- 38m/s
- Vision
- 1,000m
- Radar
- 2,800m
Armament
- Total DPS
- 500
- vs Land
- 60
- vs Naval
- 60
- vs Air
- 440
- Reach
- 1,850m
Vertical Missile Array
GuidedAirSixteen cells forward of the bridge, fired as one ripple. The missiles leave straight up and curve onto their marks.
- Per shot
- 110 × 16
- Range
- 1,850m
- Reload
- 4s
- DPS
- 440
- Splash
- 5m
- Velocity
- 380m/s
- Trajectory
- Direct
- Salvo0.1 s apart
- 16 shots
- TraverseIt aims with the hull
- Fixed
- GuidanceA salvo spreads over the targets in range
- Guided
- Vertical launch
- Yes
- CasingWhat a defence laser must burn through
- 20hp
- Proximity fuse
- 7m
Deck Gun
DirectLandNavalOne gun forward, for what comes close.
- Per shot
- 90
- Range
- 650m
- Reload
- 1.5s
- DPS
- 60
- Splash
- 3m
- Velocity
- 450m/s
- Trajectory
- Direct
- Traverse
- 60°/s
- Firing arcCentred forward
- 300°
Specifications
Hull
- Health
- 8,500
- SizeAcross and tall
- 52.8 × 16.8m
- Wreck85% of its cost left to reclaim
- 765materials
Movement
- Moves on
- Water
- Speed
- 38m/s
- Acceleration
- 14m/s²
- Turn rate
- 34°/s
Sensors
- Vision
- 1,000m
- Radar
- 2,800m
Economy
- Energy upkeepDrawn while it is active
- 60/s
Production
- Build timeSeconds, at a build power of one
- 5,400work
- By Wharf IIBuild power 120
- 45s
- By Wharf IIIBuild power 360
- 15s
Systems
- Missile defence2 lasers, a missile each
- 600m
NavalAntiAirIntel

