aster_t2_aa_cruiser

The game’s own model, 2,990 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.

Manta

Air-Defence Cruiser

A wide, flat hull built round a radar. Its laser burns missiles out of the air and its sixteen cells put a whole ripple of missiles up to meet aircraft. Nothing on it touches a submarine.
Materials
900
Energy
6,300
Build time
5,400

Performance, against every other naval unit

Health
8,500
Damage
500/s
Range
1,850m
Speed
38m/s
Vision
1,000m
Radar
2,800m

Armament

Total DPS
500
vs Land
60
vs Naval
60
vs Air
440
Reach
1,850m
  • Vertical Missile Array

    GuidedAir

    Sixteen cells forward of the bridge, fired as one ripple. The missiles leave straight up and curve onto their marks.

    Per shot
    110 × 16
    Range
    1,850m
    Reload
    4s
    DPS
    440
    Splash
    5m
    Velocity
    380m/s
    Trajectory
    Direct
    Salvo0.1 s apart
    16 shots
    TraverseIt aims with the hull
    Fixed
    GuidanceA salvo spreads over the targets in range
    Guided
    Vertical launch
    Yes
    CasingWhat a defence laser must burn through
    20hp
    Proximity fuse
    7m
  • Deck Gun

    DirectLandNaval

    One gun forward, for what comes close.

    Per shot
    90
    Range
    650m
    Reload
    1.5s
    DPS
    60
    Splash
    3m
    Velocity
    450m/s
    Trajectory
    Direct
    Traverse
    60°/s
    Firing arcCentred forward
    300°

Specifications

Hull

Health
8,500
SizeAcross and tall
52.8 × 16.8m
Wreck85% of its cost left to reclaim
765materials

Movement

Moves on
Water
Speed
38m/s
Acceleration
14m/s²
Turn rate
34°/s

Sensors

Vision
1,000m
Radar
2,800m

Economy

Energy upkeepDrawn while it is active
60/s

Production

Build timeSeconds, at a build power of one
5,400work
By Wharf IIBuild power 120
45s
By Wharf IIIBuild power 360
15s

Systems

Missile defence2 lasers, a missile each
600m

NavalAntiAirIntel