
The game’s own model, 62,097 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.
The Regent
NR-Class Super Destroyer
Materials
400,000
Energy
4,000,000
Build time
1,300,000
Performance, against every other titan unit
- Health
- 1,200,000
- Shield
- 400,000
- Damage
- 9,787/s
- Range
- 4,500m
- Speed
- 40m/s
- Vision
- 4,000m
- Radar
- 6,000m
Armament
- Total DPS
- 9,787
- vs Land
- 8,937
- vs Naval
- 8,937
- vs Air
- 1,090
- Reach
- 4,500m
Gravitic Seeker Spines
GuidedLandNavalSpace- Per shot
- 1,200 × 64
- Range
- 4,500m
- Reload
- 24s
- DPS
- 3,200
- Splash
- 30m
- Velocity
- 520m/s
- Trajectory
- Direct
- Salvo0.1 s apart
- 64 shots
- TraverseIt aims with the hull
- Fixed
- GuidanceA salvo spreads over the targets in range
- Guided
- Vertical launch
- Yes
- Hatches open in
- 0.8s
- CasingWhat a defence laser must burn through
- 120hp
- Proximity fuse
- 12m
Heavy Pinch-fusion Lance×2
Pinch-fusionLandNavalSpace- Per shot
- 140
- Range
- 3,000m
- Reload
- 0.1s
- DPS, all mounts
- 2,800
- Splash
- 24m
- Velocity
- Instant
- Trajectory
- Direct
- Traverse
- 20°/s
- Firing arcCentred forward
- 300°
- SweepFires down its barrel at anything this near its line
- 10°
- Spin-upBefore it fires
- 2.5s
- Lowest aimBelow its deck: nearer than that is a dead zone
- 30°
Rapid Pinch-fusion Keel Gun
Pinch-fusionLandNaval- Per shot
- 700 × 2
- Range
- 1,600m
- Reload
- 1.2s
- DPS
- 1,167
- Splash
- 16m
- Velocity
- 1,400m/s
- Trajectory
- Direct
- Salvo0.2 s apart
- 2 shots
- Traverse
- 60°/s
- Firing arcCentred forward
- 300°
Grand Pinch-plasma Battery
Pinched-plasmericLandNavalSpace- Per shot
- 4,200 × 2
- Range
- 3,000m
- Reload
- 8s
- DPS
- 1,050
- Splash
- 30m
- Velocity
- 1,200m/s
- Trajectory
- Direct
- Salvo0.4 s apart
- 2 shots
- Traverse
- 30°/s
- Firing arcCentred forward
- 220°
- Lowest aimBelow its deck: nearer than that is a dead zone
- 60°
AA Pinch Lance
Pinched-plasmericAir- Per shot
- 3,000
- Range
- 2,200m
- Reload
- 4.8s
- DPS
- 625
- Splash
- 3m
- Velocity
- 2,600m/s
- Trajectory
- Direct
- Traverse
- 90°/s
- Firing arcCentred forward
- 300°
Suppression Plasma Battery
Pinched-plasmericLandNavalSpace- Per shot
- 600 × 2
- Range
- 2,000m
- Reload
- 2.5s
- DPS
- 480
- Splash
- 30m
- Velocity
- 900m/s
- Trajectory
- Direct
- Salvo0.3 s apart
- 2 shots
- Traverse
- 60°/s
- Firing arcCentred forward
- 220°
- Lowest aimBelow its deck: nearer than that is a dead zone
- 45°
Twin Plasmeric Repeater
PlasmericLandNavalAir- Per shot
- 60 × 2
- Range
- 1,200m
- Reload
- 0.5s
- DPS
- 240
- Splash
- 2m
- Velocity
- 1,000m/s
- Trajectory
- Direct
- Salvo0.2 s apart
- 2 shots
- Traverse
- 120°/s
- Firing arcCentred forward
- 220°
- Lowest aimBelow its deck: nearer than that is a dead zone
- 45°
Twin AA Repeater
PlasmericAir- Per shot
- 45 × 2
- Range
- 1,500m
- Reload
- 0.4s
- DPS
- 225
- Splash
- 3m
- Velocity
- 1,300m/s
- Trajectory
- Direct
- Salvo0.2 s apart
- 2 shots
- Traverse
- 180°/s
- Firing arcCentred forward
- 300°
Specifications
Hull
- Health
- 1,200,000
- ShieldA field round its own hull
- 400,000
- Shield recharge
- 1,500/s
- SizeAcross and tall
- 3,800 × 760m
- Wreck90% of its cost left to reclaim
- 360,000materials
Movement
- Moves onHovers
- Air
- Speed
- 40m/s
- Acceleration
- 2m/s²
- Turn rate
- 3°/s
- Cruise height
- 1,500m
Sensors
- Vision
- 4,000m
- Radar
- 6,000m
Economy
- Energy upkeepDrawn while it is active
- 4,000/s
Production
- Build timeSeconds, at a build power of one
- 1,300,000work
- By Regent YardBuild power 1,200
- 1,083s
Systems
- Missile defence8 lasers, a missile each
- 900m
AirSpaceExperimental
