
The game’s own model, 7,754 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.
Mantlet
Air Defence Carrier
A carrier that holds the sky over a fleet: heavy seekers rising from its deck reach aircraft far past any gun.
Materials
3,500
Energy
31,500
Build time
21,000
Performance, against every other naval unit
- Health
- 30,000
- Damage
- 1,312/s
- Range
- 2,700m
- Speed
- 33m/s
- Vision
- 900m
- Radar
- 3,800m
Armament
- Total DPS
- 1,312
- vs Air
- 1,312
- Reach
- 2,700m
Heavy Gravitic Seeker Battery
GuidedAirTwelve cells of heavy gravitic seekers, rippled off and spread over the fliers in reach.
- Per shot
- 1,300 × 12
- Range
- 2,700m
- Reload
- 15s
- DPS
- 1,040
- Splash
- 30m
- Velocity
- 500m/s
- Trajectory
- Direct
- Salvo0.3 s apart
- 12 shots
- TraverseIt aims with the hull
- Fixed
- GuidanceA salvo spreads over the targets in range
- Guided
- Vertical launch
- Yes
- Hatches open in
- 0.6s
- CasingWhat a defence laser must burn through
- 140hp
- Proximity fuse
- 12m
Plasmeric AA Repeater×2
PlasmericAirPlasma bolts for what gets close on the port side, each striking the aircraft it is fired at.
- Per shot
- 17 × 4
- Range
- 720m
- Reload
- 0.5s
- DPS, all mounts
- 272
- Splash
- 1m
- Velocity
- 650m/s
- Trajectory
- Direct
- Salvo0.1 s apart
- 4 shots
- Traverse
- 220°/s
Interceptor Tubes
InterceptorTorpedoesShort gravitic torpedoes that meet torpedoes coming in.
- Per shot
- 1
- Range
- 300m
- Reload
- 1.4s
- DPS
- –
- Velocity
- 85m/s
- Trajectory
- Direct
- TraverseIt aims with the hull
- Fixed
Specifications
Hull
- Health
- 30,000
- SizeAcross and tall
- 120 × 22m
- Wreck90% of its cost left to reclaim
- 3,150materials
Movement
- Moves on
- Water
- Speed
- 33m/s
- Acceleration
- 7m/s²
- Turn rate
- 18°/s
Sensors
- Vision
- 900m
- Radar
- 3,800m
Economy
- Energy upkeepDrawn while it is active
- 120/s
Production
- Build timeSeconds, at a build power of one
- 21,000work
- By Slipway IIIBuild power 360
- 58s
Systems
- Missile defenceOne laser
- 350m
NavalAntiAirIntel
