
The game’s own model, 3,292 triangles. Drag to turn it; pinch or Ctrl-scroll to close in.
Kiln
Mobile Fusion Artillery
A long pinch bore that charges coil by coil and lobs a single shot of fusion over the horizon; where it lands the ground runs like glass.
Materials
820
Energy
6,600
Build time
4,800
Performance, against every other land unit
- Health
- 4,900
- Damage
- 520/s
- Range
- 1,600m
- Speed
- 31m/s
- Vision
- 220m
Armament
- Total DPS
- 520
- vs Land
- 520
- vs Naval
- 520
- Reach
- 1,600m
Pinch-fusion Howitzer
Pinch-fusionLandNavalOne great charge of fusion thrown high, landing as a blinding strike that melts a pool into the ground and leaves a knot of fusion burning over it.
- Per shot
- 5,200
- Range
- 150–1,600m
- Reload
- 10s
- DPS
- 520
- Splash
- 40m
- Velocity
- 240m/s
- Trajectory
- Ballistic
- Traverse
- 45°/s
- Aim error
- 2.5°
- Stays upLonger in flight, for a higher arc
- 6s
Specifications
Hull
- Health
- 4,900
- SizeAcross and tall
- 22 × 9.5m
- Wreck90% of its cost left to reclaim
- 738materials
- Room in a holdOf a lift ship's capacity
- 4
Movement
- Moves on
- Land
- Speed
- 31m/s
- Acceleration
- 22m/s²
- Turn rate
- 70°/s
Sensors
- Vision
- 220m
Production
- Build timeSeconds, at a build power of one
- 4,800work
- By Anvil IIIBuild power 360
- 13s
LandArtillery
